Make quick decisions and outsmart your opponent! The first to make four laps around the board wins.

Rules in short

Players take turns rolling dice and moving on fields or placing down new figurines.

Figurine movement

When a figurine is placed down it can only move in one direction.

Four laps

The first player to make a total of four laps wins.

Takedown

Figurines can eat each other, giving you an advantage.

Setup

Each player must place one of his figurines on one of the two starting fields. Placing a figurine on the left or right side determines the direction of figurine movement.

If you don't have a figurine
...

If you don't have a figurine

Roll up to three times, hoping to get a 6. If you get a 6, place down on any available starting fields.

Remember, the side you place your figurine is the side it moves in!

If you rolled 3 times, and no luck, skip your turn.

If you have at least one figurine

Roll once. You can move one of your figurines by the number you rolled. Or, only if you rolled a 6, you can place a new figurine instead of moving.

Each player can have up to 2 figurines at once.

If you want to move, and opponent is in the way, you can eat their figurine.

If you have at least one figurine

If you have at least one figurine

Roll once. You can move one of your figurines by the number you rolled. Or, only if you rolled a 6, you can place a new figurine instead of moving.

Each player can have up to 2 figurines at once.

If you want to move, and opponent is in the way, you can eat their figurine.

Turn skipping
...

Turn skipping

If you have no available fields to move your figurines, you must skip the turn by pressing the corner button.
PRO TIP:

You can also skip your turn if you see a strategic opportunity!

How to win?

The first player to make four laps wins. A lap is counted after a figurine made it’s way around the board and reached one of the two starting fields.

After each lap you make, you must remove the figurine which crossed the lap.

How to win?

How to win?

The first player to make four laps wins. A lap is counted after a figurine made it’s way around the board and reached one of the two starting fields.

After each lap you make, you must remove the figurine which crossed the lap.

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